The effectiveness of virtual reality (VR) for construction skills training

Authors

  • Kate Thompson Queensland University of Technology
  • Selen Turkay Queensland University of Technology
  • Ross Brown Queensland University of Technology
  • Gavin Winter Queensland University of Technology
  • Alan Burden Queensland University of Technology
  • Shea Burland Queensland University of Technology
  • Alex Douglass-Bonner Queensland University of Technology
  • Cael Gallagher Queensland University of Technology
  • Jessica Bowler Queensland University of Technology
  • Allan James Queensland University of Technology
  • Christopher Lee Queensland University of Technology
  • Ryan Bargiel Queensland University of Technology
  • Clint Morrow Queensland University of Technology
  • Amos Tay Queensland University of Technology

DOI:

https://doi.org/10.14742/ajet.10693

Keywords:

virtual reality (VR), competence-based training, experimental design, construction skills, safe and secure learning environment

Abstract

In order to determine the effectiveness of virtual reality (VR) training and reliability for mass utilisation in competency-based training in the construction industry, we collected data related to learning outcomes (assessment scores and recall, immediately and after 1 month) from 109 participants (n = 59, VR group; n = 50, non-VR group) from three registered training organisations in south-east Queensland. Interviews were also conducted with 48 of the participants in the VR group. One month after completion of training (VR or non-VR), participants were sent a follow-up survey to assess recall. Our findings showed that the VR environment is as effective as non-VR training for specific learning outcomes immediately as well as after 1 month. Participants identified features that differentiated their learning experience when using the VR environment including the importance of the provision of a safe and secure learning environment as preparation for future learning. This research has implications for the use of advanced technology to support competency-based training in the construction industry as well more broadly.

 

Implications for practice or policy:

  • VR can be used effectively as part of an approach to competency-based training.
  • Course leaders should consider the benefits of VR training beyond learning outcomes – in particular in providing a safe and secure learning environment for subject matter that involves physical safety issues in real life.
  • Course designers may need to consider how VR could complement traditional training to scale up construction skills training.

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Published

2026-02-26

Issue

Section

Articles

How to Cite

Thompson, K., Turkay, S., Brown, R., Winter, G., Burden, A., Burland, S., Douglass-Bonner, A., Gallagher, C., Bowler, J., James, A., Lee, C., Bargiel, R., Morrow, C., & Tay, A. (2026). The effectiveness of virtual reality (VR) for construction skills training. Australasian Journal of Educational Technology, 42(1), 58-78. https://doi.org/10.14742/ajet.10693